Always roll behind them if you are in melee range. You can also kill it by just changing platforms repeatedly and hitting it while it's recovering from its jump.Īs long as you get behind them when they start to scream and are about to attack, they will never have the chance to attack. The jump they do when they chase you is slow and predictable, which makes them easier to lure out and thus kill when they jump into you. It's highly suggested to fight them by moving to a different platform than on a long corridor. Outrunning them is not an option even with a speed buff. You either need to ambush them before they can attack or lure them out to a different platform and deal with them alone. Rampagers are extremely aggressive and, if not dealt with properly, can end up dealing massive damage with their claws. If rooted while running, it will perform its claw attack.Moving behind the Rampager during the startup will interrupt it.Can be blocked, parried, and dodge rolled.Description: Screams, then runs up to the player, then attacks with its claws four times when within range.If the player is at a different platform, it will chase the player by jumping platform to platform. 3.0: Added the Legendary Affix "God Slayer".When a Rampager detects the player and they are on the same platform, the Rampager will shriek, run at the player, and then attack when within range.1.9: Base price decreased from 3500 to 2500.The flavor text is a reference to the phrase "The bigger they are, the harder they fall". This model is currently also used for the Seismic Strike. The in-game model for the Giantkiller appears to be a sword with a long, straight-edged blade, with a white glow.The Giantkiller may have initially been conceived as a spear, like the one originally used to "kill" the Giant, but was changed to a sword at some point before being added to the game files.It was impossible to unlock the Giantkiller under normal gameplay and was thus only obtainable through modding. When this weapon was originally introduced, it was only available through the Daily Run.The Cursed Sword, by contrast, needs no such limitation since the core tradeoff of that weapon (very high damage and fast attack rate, at the cost of being cursed) isn't compromised by the backpack mechanic: the curse downside still applies even when the weapon is stored away.This can be partially circumvented by dropping the Giantkiller and replacing it with the other desired weapon for the level before returning and equipping it while placing the other weapon in the backpack.This is for balancing reasons to prevent the player from easily defeating bosses while still being able to wreak havoc on normal enemies.The Giantkiller is the only single-slot weapon in the entire game that cannot be stored in the backpack.Therefore, using Giantkiller against normal enemies is relatively inefficient compared to other gear (even the Broadsword can easily take its place) but extremely strong against Bosses and Elites. However, to truly take advantage of Giantkiller's very high damage, the player needs to land the third and fourth hit of the attack combo, which puts them at risk of getting hit due to their slow wind-up.The base critical DPS of Giantkiller is the third highest in the whole game, with the first highest damage dealing item being Scythe Claw."Your last attack deals 2 times more critical damage.".Tags: HeavyWeapon, UnlockInPublicEvent, NoBackpackItem.Deals ~3.66x damage ( 465 critical DPS) to Elites and Bosses.
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